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HASAN PARLATIR

A Game Designer's Portfolio

ABOUT ME

I am Hasan Parlatır. An independent game developer and programmer with 5 years of Unity and C# experience. I have developed a 2D game engine with C++ and REST API systems with ASP.NET Core. Beyond coding, I am proficient in game design, system architecture, and visual media production. I can adapt to professional teamwork and have full command of technical English.

Unity
C#
C++
GDDGame Design Doc.

EXTRA SKILLS

Video EditingPremiere Pro
Graphic DesignPhotoshop, Canva
Data & PresentationExcel, PowerPoint, Word

MY INTERESTS

Favorite Games

The Last of Us Part 2
The Last of Us Part 2Flawless Mechanics
Hollow Knight
Hollow KnightAtmosphere & Music

Favorite Music

Şehinşah - Karma
ŞehinşahKarma
Sezen Aksu - Biliyorsun
Sezen AksuBiliyorsun

Fav Series & Movie

Requiem For a Dream
Requiem For a DreamMovie
Breaking Bad
Breaking BadSeries

Games

Aksolotl Gazi Planet
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Aksolotl Gazi

I worked as a Programmer and Assistant Game Designer in Aksolotl Gazi, where we ranked 4th in Turkic Game Jam 2026. I gained experience in integrating modern AI technologies into game development by designing AI and API-supported mechanics.

Engine & LanguageUnity (C#)
Position / RoleProgrammer & Assistant Game Designer
Key GainedAI and API Integration
Justice: Has Faces Planet
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Justice: Has Faces

Our project Justice: Has Faces, the first global game jam I physically attended, is a judge simulation with a justice theme. Blending criminal analysis, economy, and moral choices, the game developed my teamwork, project management, and balancing skills.

Engine & LanguageUnity (C#)
Position / RoleGame Developer & Game Designer
Key GainedProject Management and Scope Reduction for Jam
Fragments of Us Planet
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Fragments of Us

Fragments of Us, which I developed solo with Unity, is an atmospheric Point-and-Click game. In this project, where I blended codebreaking, sliding puzzles, and word games, I dedicated all my time to mechanics design, code architecture, and puzzle design.

Engine & LanguageUnity (C#)
Position / RoleGame Developer & Game Designer
Key GainedPuzzle Design and Code Architecture
MERMAIDEN Planet
Satellite Moon
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MERMAIDEN

GGJ 2025 release MERMAIDEN is a turn-based card game with old-school cartoon aesthetics. In this project, where I prepared a 20-page design document as a Game Designer, I developed my system design and documentation skills with Balatro-like mechanics.

Engine & LanguageUnity (C#)
Position / RoleGame Designer
Key GainedSystem Design and Detailed Documentation
Echoes of the Peak Planet
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Echoes of the Peak

Echoes of the Peak, a local couch co-op puzzle-platformer I developed solo, requires two players to cooperate with instant communication. This project increased my experience in same-screen co-op gameplay and interactive puzzle design.

Engine & LanguageUnity (C#)
Position / RoleGame Developer & Game Designer
Key GainedCo-op Game Design
Broken Heart Planet
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Broken Heart

Mağara Jam 5 project Broken Heart is an atmospheric puzzle-platformer where we find our way by painting the ground. This 2022 experience, where I was the Developer and Designer, was a turning point that elevated my Unity coding skills from basic to advanced.

Engine & LanguageUnity (C#)
Position / RoleGame Developer & Game Designer
Key GainedElevating Coding Level from Basic to Advanced
Rock & Roll the Dice Planet
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Rock & Roll the Dice

I worked as a Programmer and Artist in Rock & Roll the Dice, an action-rhythm game we developed with a new team at GMTK Game Jam 2022. Working with a Game Designer improved my communication and design vision.

Engine & LanguageUnity (C#)
Position / RoleProgrammer & Artist
Key GainedRhythm-Action Mechanics and Teamwork
CLOZOPINE Planet
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CLOZOPINE

Our Mağara Jam #4 project Clozapine is a pixel art style game about a character trapped in the world of a book. This project, which was my first team experience, was a valuable first step in laying the foundations of teamwork with the goal of creating a cinematic atmosphere.

Engine & LanguageUnity (C#)
Position / RoleGame Developer & Game Designer
Key GainedCinematic Atmosphere and Teamwork

Software Projects

Academic REST API System

In my summer internship, I developed a comprehensive University Management System REST API from scratch using ASP.NET Core and EF Core.

C#.NETASP.NET CoreEF CoreSQLitePostgreSQLSwagger
See Details

2D Game Engine

Developed a component-based, Lua-scripted 2D game engine from scratch in C++ for Programming Fundamentals II course.

C++LuaXMLJSONComponent Architecture
See Details

E-Commerce Website

An e-commerce computer parts shopping website interface with a modern and user-friendly design, conceptually fully designed by me for Web Design class.

HTML5CSS3JavaScriptResponsive Design
See Details

Personal Portfolio Website

My fully responsive personal portfolio website, blending modern web design trends, 3D planet models, and smooth animations.

Next.jsReactTypeScriptThree.jsFramer MotionTailwind CSS
See Details

My Certificates

Introduction to Software Engineering

IBM

2025

Coursera course on software engineering principles, SDLC processes, Agile, and basic DevOps concepts.

See Details

Game Theory

Stanford & Yale University

2025

Stanford & Yale course on strategic decision-making, Nash Equilibrium, and mathematical game theory models.

See Details

Introduction to Game Design

Epic Games

2025

Epic Games supported course on professional game design theories and level design.

See Details

Game Marketing Fundamentals

BTK Akademi

2025

BTK Academy course on publishing developed games, gaining visibility, and ASO processes.

See Details

Education / Languages

Ataturk Anatolian High School

High School Graduation

2019 - 2023

High school education with a focus on science, completed between 2019 and 2023.

Basic SciencesQuantitative StreamLiteraturePhilosophyForeign Language
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KTO Karatay University

Computer Programming Department

2024 - 2026

Higher education in Computer Programming covering algorithm design, database management, and object-oriented programming.

CHTMLCSSC++SQLC#MS SQLMySQLOOPDataGridViewMS Office
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English

Foreign Language Proficiency

B1 Level (Intermediate)

A fundamental tool facilitating communication and learning in the software world.

ReadingWritingListening
See Details
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WORK WITH ME

Work With Me
OPERATOR_ID:HASAN PARLATIR
SECTOR:GAME / APP DEV
INTERFACE:TERMINAL V4.2
WORK STATUS:100% AVAILABLE

Game Development & Design

I can develop a game from scratch, design the core loop and mechanics. I can do level design, write a detailed Game Design Document for your project, and provide creative concept design ideas.

Software & System Engineering

I can code websites and REST API systems with modern architectures tailored to your needs. I can develop Windows desktop applications and user-friendly mobile applications.

Debugging & Optimization

I can detect and fix bugs in your existing games or software. Especially in C++ and C# projects, I can optimize your system architecture by refactoring code, ensuring more stable operation.

Creative Media & Production

I can make dynamic video edits for your games or projects and prepare impressive trailers. I can also offer creative ideas to improve the interface and general design concepts of your projects.

Social Media Networks

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Direct Communication Line
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